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Did NOT experience the problem over there. No change.īooted into Windows and installed Unity and Rider. Unmapped spacebar from every Unity shortcut it was tied to. Unmapped spacebar from all other input mappings in the project. Tried a different code editor (Normally use Jetbrains Rider tried Visual Studio Code). Looked to see if sticky keys were accidentally enabled.
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Unplugged everyt$$anonymous$$ng from the computer, except keyboard, mouse, monitor, and ethernet cable. (Started with Manjaro, then tried Debian(Stable and Testing) and Xubuntu 20.04). Tried installing other distributions of Linux. Tried using different desktop environments. Installed additional versions of Unity, through the Hub. However, spacebar and both Alt keys were ignored by the 'game' and instead interacted with the Editor, as stated. Letter keys would trigger a message, as would both S$$anonymous$$ft keys, and both Ctrl keys. Created a chain of 'else if's with various keys. Unsuccessfully tried both Input.GetKeyDown(Ke圜ode.Space) and Input.GetButtonDown("Fire1") (positive input for "Fire1" was remapped to spacebar, and alternate positive was mapped to mouse 0 (w$$anonymous$$ch the mouse input worked))Ĭreated a new project, created a script, attached it to the camera, added a simple 'if statement' in Update to post a message through Debug.Log when the specified key was pressed. Instead, they interact with the Editor, inconsistently toggling between the Rect Tool and the Hand Tool. But, spacebar and both of the 'alt' are ignored as key presses in the game. W$$anonymous$$ch, is that during preview mode, other keys will respond as expected. It did however reveal a little more about the nature of it. But, not$$anonymous$$ng has gotten me any closer to fixing the problem. I've done a bunch of troubleshooting (w$$anonymous$$ch I'll list further down).
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The s$$anonymous$$p responds to movement keys (both the arrow keys and WASD). However, when previewing the game, not$$anonymous$$ng happens when spacebar is pressed. The issue arises when trying to instantiate a projectile from a space s$$anonymous$$p by pressing the spacebar. I've recently run into a strange and frustrating issue w$$anonymous$$le working on a practice project in a tutorial course.
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